﻿using UnityEngine;
using System.Collections;

public class LoadingWindow : Window {
	
	bool initSceneOver = false;
	
	static LoadingWindow instance;
	
	public static LoadingWindow GetInstance()
	{
		return instance;
	}
	
	protected override void Awake ()
	{
		base.Awake ();
		instance = this;
	}
	
	public bool InitSceneOver
	{
		get{return initSceneOver;}
		set{initSceneOver = value;}
	}
}
